This club teaches C++ for game programming.
The level of programming for most of the club is not difficult. We will break the club discussions into two sections:
Basic C++ and Game Programming. Most of the time will be spent on the first section since it requires less knowledge
of programming. If you find yourself comfortable with basic C++, then you can move on to the next section but are not required
too.
We will be covering:
Basic C++:
Basic Input/Output - a general summary of the
cout/cin and printf/scanf functions, uses, and differences.
Data Types - only the more important ones such
as int, float, double, char, and string
Operators
Functions
Arrays - including strings
Structs/Classes
Pointers
After members have developped a familiarity with
the basics of C++, we will move to the more complicated realm of game programming, via the SDL (Standard DirectMedia Layer)
libraries. We will be learning:
Basic SDL commands and options
SDL screen and SDL rect
Sprites
SDL mixer